Right, so I realise that the three things in the thread name are a bit... random(?) to bring up in one thread, but here we are. Both official lore and headcanon is welcomed.
I'm aware of three examples of this in Wildstar so far.
1 - Hoogle totems in Woodhaven, Celestion. You scan them as a scientist and become a gribbon for a short while.
2 - The one quest in Sylvan Glade, Celestion, where you help a consort in her efforts to become a matria. She turns you into a vind in order to find things.
3 - The skill Espers have called "Projected Spirit" which sends you leaping forward for some distance as a golden dawngrazer.
Now, I have a few questions regarding this. Are there other examples of this happening in the game world? Lore entries, perhaps, or examples that can be seen happening. Who are the practitioners of this skill, or is it some subset of existing abilities (such as manipulation of Primal Life)? Finally, how extensive is the shapeshifting? Is it on par with a D&D druid's wild shape, or more limited?
The bloodshaman role itself is what I have a question of first. Are they chosen at birth (or at some point in their life) for innate talent for the magic, or is it something that can be learned? Then the magic itself. How does it work? What materials are necessary for it, and finally, just what are the capabilities of this magic? Anything on these subjects are welcomed.
Finally, nanites and cybernetics.
Do nanites and/or cybernetics interfere with magic/primal manipulation as they would in Shadowrun? Would a completely organic Esper, Spellslinger, Bloodshaman, Primal Manipulator, etc. more capable than an augmented counterpart, even if the "augmentation" happens to be a cybernetic limb, or would they be roughly similarly capable?
A lot of questions, definitely, but thank you in advance to anyone that took the time to read this, and more thanks to those that decide to chime in and share their knowledge on this!
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